A lot of game now, including 99% of the EA games on the market, have moved to the point where in order to use the features or any features in a newly released game, you must be connected to the internet to play. This poses a problem to many gamers without a stable connection or any connection at all, but eliminates the possibility of copyright infringement of said games. Yet is that alright? To always be connected to the developers' servers, even during instances such as playing the person sitting next to you?
Many of the most popular games over the years (Starcraft 2, Battlefield Bad Company 2, Call of Duty Black Ops, and Army of Two to name a few) have required players to access the developers' server to use some of the features that most games have in the past offline or even to play the game itself. In some cases, simple Lan Connections. Us, ourselves, ran into this problem at our last event when "CoD Black Ops" wouldn't allow us to connect 360 to 360 with Cat5 cable for our challenge match without a connection to the internet. One console without network connection renders the direct to direct connection all but useless.
We all understand players can get the latest updates and patches for games when they're connected to servers, but forcing all players to play over the internet strains the servers they run on and constantly uses bandwidth at their location. This can be directly observed with games like Mercenaries 2, where the server is so overly unstable, that if a hiccup occurs on either side, it causes save data to corrupt. Although a few gaming companies have found some solutions to server issues, not all companies have come to a conclusion on how to establish a stable server to prevent mishaps during gaming.
Multiple times in online matches of popular fast paced games, such as CoD MW2, several of our own players have had issues with servers kicking them out of the game for no apparent reason but to switch host. With even more recent games requiring players to play on the developer's servers online, even if their opponent sitting right next to them, the servers themselves would be put to an even greater strain. If the connections with the servers was more stable and responsive, most players wouldn't have as many problems, yet the problems continue to persist on even the newest games on market.
Although I have my own opinions, I'm optimistic about the developers' choices in this regard. Many developers are looking into the future of gaming as an entire social existence with all users with access to the internet. This idea is not wrong in anyway, yet it seems possibly a bit too early. With the current average internet speed of users at 5mB down in just the US, not all players have a fast enough connection to produce a constantly stable connection to their servers (this assuming that the developers' servers themselves are stable). With most connections slowly upgrading to faster ones, this method of fair gaming and developer tweeks doesn't seem so much of a problem. Yet the sudden "all games must stay connect to servers" trend seems a bit demanding.
With required connections to the internet being phased in and lan connections being phased out, what will become of gamers hosting parties or events, such as ourselves? Will only the multimillion dollar groups with tons of cash to throw around be the ones to only host events due to the cost of internet access at various locations? Or will we maintain the status quo by our own need to be a gaming community? I believe or at least want to believe, we will survive and continue producing events for the gaming population.
What's your opinion on this subject?
Many of the most popular games over the years (Starcraft 2, Battlefield Bad Company 2, Call of Duty Black Ops, and Army of Two to name a few) have required players to access the developers' server to use some of the features that most games have in the past offline or even to play the game itself. In some cases, simple Lan Connections. Us, ourselves, ran into this problem at our last event when "CoD Black Ops" wouldn't allow us to connect 360 to 360 with Cat5 cable for our challenge match without a connection to the internet. One console without network connection renders the direct to direct connection all but useless.
We all understand players can get the latest updates and patches for games when they're connected to servers, but forcing all players to play over the internet strains the servers they run on and constantly uses bandwidth at their location. This can be directly observed with games like Mercenaries 2, where the server is so overly unstable, that if a hiccup occurs on either side, it causes save data to corrupt. Although a few gaming companies have found some solutions to server issues, not all companies have come to a conclusion on how to establish a stable server to prevent mishaps during gaming.
Multiple times in online matches of popular fast paced games, such as CoD MW2, several of our own players have had issues with servers kicking them out of the game for no apparent reason but to switch host. With even more recent games requiring players to play on the developer's servers online, even if their opponent sitting right next to them, the servers themselves would be put to an even greater strain. If the connections with the servers was more stable and responsive, most players wouldn't have as many problems, yet the problems continue to persist on even the newest games on market.
Although I have my own opinions, I'm optimistic about the developers' choices in this regard. Many developers are looking into the future of gaming as an entire social existence with all users with access to the internet. This idea is not wrong in anyway, yet it seems possibly a bit too early. With the current average internet speed of users at 5mB down in just the US, not all players have a fast enough connection to produce a constantly stable connection to their servers (this assuming that the developers' servers themselves are stable). With most connections slowly upgrading to faster ones, this method of fair gaming and developer tweeks doesn't seem so much of a problem. Yet the sudden "all games must stay connect to servers" trend seems a bit demanding.
With required connections to the internet being phased in and lan connections being phased out, what will become of gamers hosting parties or events, such as ourselves? Will only the multimillion dollar groups with tons of cash to throw around be the ones to only host events due to the cost of internet access at various locations? Or will we maintain the status quo by our own need to be a gaming community? I believe or at least want to believe, we will survive and continue producing events for the gaming population.
What's your opinion on this subject?